These results suggest that the risk personality traits of Internet addiction include neuroticism, psychoticism, and immaturity. This questionnaire is in forms of Unfortunately, some individuals, like students, develop an addiction to the Internet, which can be difficult to overcome.
Findings: There was a significant positive correlation between students' computer games addiction and their physical and mental health in dimensions of physical health, anxiety and sleeplessness There was a significant negative relationship between addictions to computer games and impaired social functioning.
Significance of the study This Study will enlighten the students of STI College Taft, about the causes, disorders, and negative affects that they can get through computers. Banay-Banay, Lipa City Year What are the disadvantages of online gaming among years old children?
Players also can compete in massively multiplayer games, where dozens of players play an ongoing 1 game in a virtual world. Get Access Brief Background of the Study The Internet has become a worldwide phenomenon used by children and adults for a variety of reasons.Length of time the respondents play online games in a week in terms of hour. Numbers, percentages, and averages were used to evaluate the sociodemographic data. Something that makes a situation worse or that makes somebody or something less effective or desirable. Especially because these games are more active compared to watching TV, they are considered more effective. Turkle found out that online games enabled self-exploration and discovery that users extended and idealized their existing personalities or try out new ways of relating to one another that can positively affect real life relationships. Most percentage of web games available nowadays is written in Flash, Shockwave and Java languages. Having an online gaming experience typically requires a high-speed internet connection. Theoretical Framework of the Study According to Molcho , gaming has provided evidence that instructional games can promote retention and the ability to transfer knowledge to new domains.